

If it doesn't say "bitmap" under the image swatch (highlighted in yellow here), click on the word that is there to bring up the texture options list. When you click on the icon the right panel of the Asset Editor will open to reveal the Texture manipulation options: The check-box ( ) is used to toggle between background color and background texture. If it is a texture, the brightness of the image is controlled by the numeric input field. The background setting may be a simple color (default=black), or a texture (indicated by the icon). In the V-Ray Asset Editor's "Settings" area look for the "Environment" options.Ĭlick on "Environment to expand that section. The environment of the ball is provided by an image of a sunrise, wrapped around the ball and rendered in the reflections and refracted light.

The model at right consists of a single glass ball. That is an environment and in V-Ray there are two main ways to do this. You might choose to extend your model to include much or all of this context, but that can get unwieldy, so it might be easier to add that context as a background image instead. The geometry of your model probably has some context: a site, a neighborhood, etc. TAPESTRY: The Art of Representation and Abstraction Rhino + V-Ray: Environments
